Shane's Tale Stack

Books and board games, reviewed the way I actually get to them: one at a time, off the stack.

Cyclades

Rating: 4 / 5

Box art for Cyclades

Older game at this point but it’s held its shelf spot through a few purges, which says something. This is area control and mythological civ-building glued to an auction system where you’re bidding on which Greek god blesses you this round, and that auction is doing most of the heavy lifting that makes this feel different from other area-control games I own.

Each god does something distinct, Ares gets you troops, Poseidon gets you ships, Athena builds, Zeus gives you the metal your building actually needs, and since you’re bidding against everyone else for access each round, there’s a real tension in whether you overpay for the god you need or let someone else have it and pivot your whole strategy on the fly. That flexibility, having to adjust who you’re building around turn to turn based on what you actually won the auction for, is where the replay value lives, no two games build the same civilization the same way.

The monster expansion, if you can find a copy that includes it, adds a genuine wildcard, a rampaging kraken or similarly enormous threat that forces everyone to reconsider their plans, and I’d call it close to essential at this point, the base game’s a little dry without it in longer sessions.

Two-player it plays fine but loses some bite, fewer bidders in the auction means less real pressure driving prices up, so you’re not fighting as hard for the gods you want. There’s a bit of randomness baked into the monster and card draws too, manageable, everyone’s dealing with the same swings, but worth knowing going in if you want something tighter and more controlled.

Solid mid-weight strategy game that’s aged well. Ranks behind a couple of the heavier games from the same publisher on my shelf, but still gets played.

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